showing 25 games

namepublisher(developer)year arrow_downwarddescription
Bullfight Creative Computing1979Bull is a text-based bull fighting game. Each turn the bull's action is described and the player has the option between five different moves, three waves of the cape of various difficulties and two methods of going for the kill. The player will be rated on his bravery, posthumously if necessary. labelminimizesubject
Chronicles of Osgorth: The Shattered Alliance  SSI;Ciel bleu (SSI)1981 labelimageminimize
Dragon Fire Level-101981This is a different game from [game=#168503]Dragonfire[/game]
[Zerothis]
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Kaves of Karkhan Level-101981 labelminimizeminimize
Quest 1 SoftSide1981 labelminimizeminimize
Santa's Sleigh Ride Energy Games (Marin Data Systems)1981 labelimageminimize
Ali Baba and the Forty Thieves  Quality Software;Electronic Arts1982Re-released in 1986 by Electronic Arts in the compilation "Age of Adventure". labelimageminimize
Super Quest  Softside1982[WIP]
MSRP: $3

This game is massive by any standards at 1024 total locations. That is 4 times larger than the overworld and dungeons of The Legend of Zelda. Everything is in real-time and offers no other respite than a few sparely place shops. Shops are also the only place games can be saved. Strength is the only stat. It is increased in small random increments only by drinking strength potions bought from shops. Currency does not come from killing monsters but only from rare chests dispersed throughout the labrynth. Killing monsters gains XP which mainly counts as a high score (since winning the game is unlikley). Most screens have monsters that will be there every time you arrive no matter if you have defeated them previously. There are also random monster encounters that happen everywhere except shops, there is no pause to escape them or leave time to make your own map.

Story:
In a future on Earth with too much magic and too much technology, a one-of-a-king technomagical artifact was created to keep balance between the two. Being more powerful than it was intended, it stifled all change for either. A powerful king decided to used technology to hide and negate the effects of the artifact. With the artifact sealed away in a labyrinth of traps and unnatural guard creatures magic began overwhelming technology. 200 years later, a hero is chosen to brave the labyrinth and recover the artifact.

Entering initials is explained in-game. Heroes are sponsored by nobles so when the hero is asked who their sponsor is, it's the player.
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Ultima III: Exodus  Origin;Ediciel Matra et Hachette (Origin)1983
[52]***
[48]***
[48]***
[48]***[media=youtube]ZyRwHJobAVE[/media]***Comes on one 5.25" Disk, 2 sides.

Ultima III - Exodus Construction Set is an unofficial editor released by Dan Gartung in 1984.

This game was included in the Ultima Trilogy package.
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E.T. Comes Back  Alliance Software1984 labelminimizeminimize
Xyphus  Penguin Software;Polarware (Penguin Software)1984 labelimageminimize
Cavern Crusader A+ Magazine (Capitol Ideas Software)1984Picture a circular cave: shaped like a doughnut you keep going 'round and 'round inside of it your mission is to obliterate all aliens inside of your caves so they don't steal your precious veins of gold.
You are inside of an attack shuttle armed with deadly lasertorps.
If you already have fired a torp and wish to fire another, press space and the old torp will become harmless and fade out.
Your ship has vertical gravity thrusts.
Whenever you wish to go in a different direction or slow down thrust in the opposite direction and you will slow down, then go in the direction you wish.
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Bronze Dragon: Conquest of Infinity  Commonwealth1985The main game in as open play RPG but there are also 13 scenarios, called "Castles", that the player may choose to complete. These Castles can also be thought of as plots and nearly stories. The all have a setup and win conditions. Add-ons with additional Castles where created. labelminimizeminimize
Darkhorn  Avalon Hill1985 labelimageminimize
Dragon Fire Magicware1985This bit of software is often grouped with 'dungeon master aids' that dungeon masters use to [i]setup[/i] pen and paper games. This software is not that. Rather, this software is for [i]playing[/i] pen and paper games (making it an augmented reality game). All the math, rolls, lists, charts, things that occupy left half of most brains during gameplay, are handled with a few keystrokes. This allows the dungeon master to spend more thought on right-braining the game. The dungeon master can introduce creative elements or allow players to be creative with much less concern on how these unplanned additions effect the analytics. For instance a dungeon master can decide to add an NPC, or even a new player and character, to join the fray mid-battle, no stopping to make a character sheet; and with Dragon Fire, make sure this new character is balanced to the situation.

Dragon Fire is 'compatible' with a wide array of pen and paper games.
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Sum Ducks Spinnaker Software (Stepping Stone Software)1985 labelminimizeminimize
Dragon Side II: The Twisted Speare Commonwealth;Crosscut Games (Commonwealth)1986 labelminimizeminimize
Assault on Dolni Keep NEUC1987[The following text is copyrighted by Eamon Adventurer's Guild Online and presented here word-for-word thanks to their generous terms]
#124 - Assault on Dolni Keep by Tom Zuchowski



Reviewed by Pat Hurst (NEUC October 1987)
Reviewer’s Rating:10
Difficulty Rating: 6
Extra Commands: REQUEST, INFO
Deled Commands: TAKE, BLAST, HEAL, POWER, SPEED, WAVE, SAY, READ
Special Features: 40/80 column capability, extra file containing notes and hints for the adventure, fast start feature, comments by adventuring companions, multiple saves possible.
Playing Time: 30 minutes - 2 hours



Description:
You have been sought out to aid your two friends (from Thror’s Ring, #114), Gorim the Dwarf and Galehir the Wood Elf, in the rescue of the High-Elf, Fromir. Fromir’s wisdom is a vital asset to the forces of good in Middle-earth, but he has been seized by Orcs and imprisoned in Dolni Keep. Storming the keep would insure the quick demise of Fromir, but a small group might be able to penetrate the keep and affect the rescue. Gorim is going because the keep is of Dwarven construction. Galehir is going because the rescue of an Elf warrants an Elven representative. You are invited to join because the expedition needs a salty adventurer experienced in arms.



Comment:
Despite the fact that this adventure has a small number of rooms, uniform monsters (orcs), and a reduced command list, it is a real treat to play. A consistent theme is developed and adhered to throughout. This is not a hack-and-slash adventure but a realistic treatment of the rescue theme. It plays more realistically then most Eamon adventures. The player is an actor in the flow of events rather than the agent who determines everything that happens. Thus, the adventure can be undertaken by an inexperienced character as well as an experienced one with almost equal chances of success. The experienced player must always bear in mind the ultimate purpose of the foray and sublimate the usual Eamon instincts to plunder and kill that he has probably nurtured through his previous adventuring.

The descriptions are well done and lend a feeling of action to the adventure. It’s almost a pleasure to go astray occasionally to see how well the author has covered all the bases. Your com[anions offer comments which add an extra touch of realism and imbue them with a personality not usually accorded to non-player characters. You may check their health, inventory the items they are carrying, or request objects from them. They each have special skills and the ability to switch weapons in combat. For example, Galehir carries spare bowstrings in case one should break in combat.

The adventure can be displayed in either 40 or 80 columns and is compatible with several 80-column cards, Videx or Apple //e compatible. There is a fast start feature which loads the initial status of variables and parameters in much the same way as restoring a saved game. This significantly reduces start-up time. The NOTES-COMMENTS-HINTS files discusses some of the specially programming and how it is designed. In addition this file lists adventure hints in chronological order so that they player can get help without revealing more the adventure then necessary.

Overall it is an excellent adventure with several innovations which greatly improve playability. The MAIN PGM (similar to that of Thror’s Ring) marks a radical departure from the standard one and warrants some study by prospective Eamon adventure designers.
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Demon's Winter SSI1988 labelimageminimize
Muryaden Bytlejuice1989tldr; This game is by kids, and not for kids.

This game seems to be a particularly mean spirited satirical parody of Ultima IV. It is directed a Americans RPGs and Americans. But, the authors seem to have number of mistaken beliefs. Such as all American RPGs are like Ultima IV in their concerned about moral behavior. And that all American RPGs preach puritanism. There seems to be some Conan the Barbarian influences with this game. Perhaps there was some serious RPG they set out to make, but it was lost as the developed process. Rather than a serious story with interesting characters, the authors apparently try to make their point with perversion and toilet humor. I think the authors were hormone crazed teenagers.

I don't know enough French to call this article a review. Nor have I delved into the game. I may not be correct in my assessment of the game.
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The Magic Candle Mindcraft1989 labelimageminimize
Subtract with Balancing Bear Sunburst1989 labelminimizeminimize
Muryaden II Bytlejuice1991 labelminimizeminimize
Wonderland Puzzles MECC1992 labelminimizeminimize
Ancient Legends 8 Bit Weapon2016 labelminimizeminimize
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